Beginning C++ through game programming / Michael Dawson.

By: Dawson, Mike, 1947-Contributor(s): Dawson, Mike, 1947-. Beginning C++ game programmingMaterial type: TextTextPublication details: Boston, MA : Course Technology Cengage Learning, c2008Edition: 2nd edDescription: xxii, 361 p. : ill. ; 23 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1598633600 (pbk.); 9781598633603 (pbk.)Subject(s): C++ (Computer program language) | Computer games -- ProgrammingDDC classification: 794.8/1526
Contents:
Types, variables, and standard I/O : lost fortune -- Declaring and initializing variables -- Truth, branching, and the game loop: guess my number -- Using logical operators -- For loops, string, and arrays : word jumble -- Using string objects -- Standard template library : hangman -- Using iterators -- Functions : mad-lib -- References : Tic-Tac-Toe -- Introducing the Tic-Tac-Toe game -- Pointers : Tic-Tac-Toe 2.0 -- Classes : Critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
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Includes index.

Originally published: Beginning C++ game programming, 2004.

This ed originally published by Thomson Course Technology, c2007.

Types, variables, and standard I/O : lost fortune -- Declaring and initializing variables -- Truth, branching, and the game loop: guess my number -- Using logical operators -- For loops, string, and arrays : word jumble -- Using string objects -- Standard template library : hangman -- Using iterators -- Functions : mad-lib -- References : Tic-Tac-Toe -- Introducing the Tic-Tac-Toe game -- Pointers : Tic-Tac-Toe 2.0 -- Classes : Critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.

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