How everything works : explore the world around us, with loads of flaps to lift! / by Clive Gifford ; illustrated by James Gulliver Hancock.

By: Gifford, Clive [author.]Contributor(s): Hancock, James Gulliver [illustrator.]Material type: TextTextSeries: Lonely Planet kids | How things workPublisher: Dublin : Lonely Planet Global Limited, 2022Copyright date: ©2022Description: 1 volume (unpaged) : colour illustrations  ; 27 x 29 cmContent type: text | still image | cartographic image Media type: unmediated Carrier type: volumeISBN: 9781838695231 (hardback); 1838695230 (hardback)Subject(s): Technology -- Juvenile literature | Technological innovations -- Juvenile literatureGenre/Form: Lift-the-flap books. | Toy and movable books.DDC classification: 600
Contents:
How things change -- On the farm -- Demolishing -- Staying in touch -- Driving -- Delivering -- At home -- At the office -- Entertainment -- Shopping -- At the factory -- Getting better.
Summary: The latest title in the popular "How Things Work" series will make the ordinary seem extraordinary. Featuring the beautifully detailed illustrations of James Gulliver Hancock, How Everything Works will take a close-up look at the world around us to examine well-known, everyday environments and reveal how all the various objects and machines found there operate. Full-page gatefolds showcase large, dense scenes while smaller flaps can be opened to uncover the secrets of the latest gizmos and gadgets. Explore a home, a building site, a factory, a shopping mall, an office and a busy street; find out how a car, a computer, a conveyor belt and mobile phone work, and much more! Contents includes: A History of Things: watch as a street changes through time; Down on the Farm: from tractors to combine harvesters and wind turbines; At the Construction Site: mix cement, dig underground, and then look upward to cranes and skyscrapers; Staying in Touch: connect through mobile phones, wireless tech and satellite communications; Getting Around - local: hit the road with cars, buses, bicycles, motorbikes and even electric vehicles; Getting Around - long distance: jump aboard trains, planes and boats; In the Home: the inner workings of washing machines, lightbulbs and electricity; At the Office: computers, photocopiers, air con; Entertainment: from rollercoasters to video games; Shopping: scan barcodes and watch CCTV; At the Factory: from assembly lines to automation, robots and fork-lift trucks; At the hospital: uncover modern medicine.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
wnor- Book Northam
Northam Junior Non Fiction
S.T.E.A.M. J 600 GIF (Browse shelf(Opens below)) Available 31111084342110

Cover title.

Includes fold-out pages and flaps to lift.

For ages from 6 to 8 years.

How things change -- On the farm -- Demolishing -- Staying in touch -- Driving -- Delivering -- At home -- At the office -- Entertainment -- Shopping -- At the factory -- Getting better.

The latest title in the popular "How Things Work" series will make the ordinary seem extraordinary. Featuring the beautifully detailed illustrations of James Gulliver Hancock, How Everything Works will take a close-up look at the world around us to examine well-known, everyday environments and reveal how all the various objects and machines found there operate. Full-page gatefolds showcase large, dense scenes while smaller flaps can be opened to uncover the secrets of the latest gizmos and gadgets. Explore a home, a building site, a factory, a shopping mall, an office and a busy street; find out how a car, a computer, a conveyor belt and mobile phone work, and much more! Contents includes: A History of Things: watch as a street changes through time; Down on the Farm: from tractors to combine harvesters and wind turbines; At the Construction Site: mix cement, dig underground, and then look upward to cranes and skyscrapers; Staying in Touch: connect through mobile phones, wireless tech and satellite communications; Getting Around - local: hit the road with cars, buses, bicycles, motorbikes and even electric vehicles; Getting Around - long distance: jump aboard trains, planes and boats; In the Home: the inner workings of washing machines, lightbulbs and electricity; At the Office: computers, photocopiers, air con; Entertainment: from rollercoasters to video games; Shopping: scan barcodes and watch CCTV; At the Factory: from assembly lines to automation, robots and fork-lift trucks; At the hospital: uncover modern medicine.

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