The ultimate random encounters book : hundreds of original encounters to help bring your next RPG adventure to life / Travis "Wheels" Wheeler, Logan Jenkins, Lee Terrill, and Greg Leatherman.

By: Wheeler, Travis [author.]Contributor(s): Jenkins, Logan [author.] | Terrill, Lee [author.] | Leatherman, Greg [author.]Material type: TextTextPublisher: New York : Adams Media, 2021Copyright date: ©2021Edition: First Adams Media trade paperback editionDescription: 175 pages : colour illustrations ; 26 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781507216378 (paperback)Other title: Hundreds of original encounters to help bring your next role playing game adventure to lifeSubject(s): Fantasy games -- Handbooks, manuals, etc | Role playingDDC classification: 793.93 LOC classification: GV1469.6 | .W436 2021Summary: Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!
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wnor- Book Northam
Northam Adult Nonfiction
793 .93 WHE (Browse shelf(Opens below)) Available 31111088638174

"Illustrations by Cinthia Rashford, Rob Donovan and Priscilla Yuen"--T.p. verso.

Includes index.

Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!

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