Winter is coming : the medieval world of Game of thrones / Carolyne Larrington.

By: Larrington, Carolyne [author.]Material type: TextTextPublisher: London : I.B. Tauris, 2016Copyright date: ©2016Description: xv, 252 pages : illustrations ; 20 cmContent type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781784532567; 9780857729316Subject(s): Martin, George R. R. Song of ice and fire | Martin, George R. R. -- Criticism and interpretation | Game of thrones (Television program) | Fantasy literature, American -- History and criticism | Middle Ages in popular culture | Middle Ages in literature | Middle Ages on television | Fantasy television programs -- MiscellaneaDDC classification: 940.1 | 813.54 | 791.4572 Summary: Game of Thrones is a phenomenon. As Carolyne Larrington reveals in this essential companion to George R R Martin's fantasy novels and the HBO mega-hit series based on them the show is the epitome of water-cooler TV. It is the subject of intense debate in national newspapers; by PhD students asking why Westeros has yet to see an industrial revolution, or whether astronomy explains the continent's climatic problems and unpredictable solstices ('winter is coming'); and by bloggers and cultural commentators contesting the series' startling portrayals of power, sex and gender. Yet no book has divulged how George R R Martin constructed his remarkable universe out of the Middle Ages. Discussing novels and TV series alike, Larrington explores among other topics: sigils, giants, dragons and direwolves in medieval texts; ravens, old gods and the Weirwood in Norse myth; and a gothic, exotic orient in the eastern continent, Essos. From the White Walkers to the Red Woman, from Casterley Rock to the Shivering Sea, this is an indispensable guide to the twenty-first century's most important fantasy creation.
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Includes bibliographical references and index.

Game of Thrones is a phenomenon. As Carolyne Larrington reveals in this essential companion to George R R Martin's fantasy novels and the HBO mega-hit series based on them the show is the epitome of water-cooler TV. It is the subject of intense debate in national newspapers; by PhD students asking why Westeros has yet to see an industrial revolution, or whether astronomy explains the continent's climatic problems and unpredictable solstices ('winter is coming'); and by bloggers and cultural commentators contesting the series' startling portrayals of power, sex and gender. Yet no book has divulged how George R R Martin constructed his remarkable universe out of the Middle Ages. Discussing novels and TV series alike, Larrington explores among other topics: sigils, giants, dragons and direwolves in medieval texts; ravens, old gods and the Weirwood in Norse myth; and a gothic, exotic orient in the eastern continent, Essos. From the White Walkers to the Red Woman, from Casterley Rock to the Shivering Sea, this is an indispensable guide to the twenty-first century's most important fantasy creation.

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