000 01613cam a2200301 a 4500
999 _c30934
_d30934
001 000045352646
003 AuCNLKIN
005 20200115122256.0
008 100308s2008 maua 001 0 eng d
020 _a1598633600 (pbk.)
020 _a9781598633603 (pbk.)
035 _a(OCoLC)590674218
040 _aVVUT
_cWNOR
082 0 4 _a794.8/1526
_222
100 1 _aDawson, Mike,
_d1947-
_986185
245 1 0 _aBeginning C++ through game programming /
_cMichael Dawson.
250 _a2nd ed.
260 _aBoston, MA :
_bCourse Technology Cengage Learning,
_cc2008.
300 _axxii, 361 p. :
_bill. ;
_c23 cm. +
_e1 computer optical disc (4 3/4 in.)
500 _aIncludes index.
500 _aOriginally published: Beginning C++ game programming, 2004.
500 _aThis ed originally published by Thomson Course Technology, c2007.
505 0 _aTypes, variables, and standard I/O : lost fortune -- Declaring and initializing variables -- Truth, branching, and the game loop: guess my number -- Using logical operators -- For loops, string, and arrays : word jumble -- Using string objects -- Standard template library : hangman -- Using iterators -- Functions : mad-lib -- References : Tic-Tac-Toe -- Introducing the Tic-Tac-Toe game -- Pointers : Tic-Tac-Toe 2.0 -- Classes : Critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
650 0 _aC++ (Computer program language)
_968159
650 0 _aComputer games
_xProgramming.
_941162
700 1 _aDawson, Mike,
_d1947-.
_tBeginning C++ game programming.
_986186
942 _2ddc
_cANF
_01