000 | 01613cam a2200301 a 4500 | ||
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999 |
_c30934 _d30934 |
||
001 | 000045352646 | ||
003 | AuCNLKIN | ||
005 | 20200115122256.0 | ||
008 | 100308s2008 maua 001 0 eng d | ||
020 | _a1598633600 (pbk.) | ||
020 | _a9781598633603 (pbk.) | ||
035 | _a(OCoLC)590674218 | ||
040 |
_aVVUT _cWNOR |
||
082 | 0 | 4 |
_a794.8/1526 _222 |
100 | 1 |
_aDawson, Mike, _d1947- _986185 |
|
245 | 1 | 0 |
_aBeginning C++ through game programming / _cMichael Dawson. |
250 | _a2nd ed. | ||
260 |
_aBoston, MA : _bCourse Technology Cengage Learning, _cc2008. |
||
300 |
_axxii, 361 p. : _bill. ; _c23 cm. + _e1 computer optical disc (4 3/4 in.) |
||
500 | _aIncludes index. | ||
500 | _aOriginally published: Beginning C++ game programming, 2004. | ||
500 | _aThis ed originally published by Thomson Course Technology, c2007. | ||
505 | 0 | _aTypes, variables, and standard I/O : lost fortune -- Declaring and initializing variables -- Truth, branching, and the game loop: guess my number -- Using logical operators -- For loops, string, and arrays : word jumble -- Using string objects -- Standard template library : hangman -- Using iterators -- Functions : mad-lib -- References : Tic-Tac-Toe -- Introducing the Tic-Tac-Toe game -- Pointers : Tic-Tac-Toe 2.0 -- Classes : Critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack. | |
650 | 0 |
_aC++ (Computer program language) _968159 |
|
650 | 0 |
_aComputer games _xProgramming. _941162 |
|
700 | 1 |
_aDawson, Mike, _d1947-. _tBeginning C++ game programming. _986186 |
|
942 |
_2ddc _cANF _01 |