000 01595cam a2200385 i 4500
001 57166924
003 AuCNLKIN
005 20181011103534.0
008 180925t20182018enka cr 001 0 eng d
019 _a000063962794
020 _a9781406382495
_qpaperback
040 _aSALS
_beng
_cSALS
_erda
082 0 4 _a005.13
_223
099 _fJ
_a005.13
_bWHI
100 1 _aWhitney, David,
_d1984-
_eauthor.
245 1 0 _aGet coding 2! :
_bbuild five computer games using HTML & Javascript /
_cwritten by David Whitney ; illustrations by Duncan Beedie.
246 3 _aGet coding two.
264 1 _aLondon :
_bWalker Books,
_c2018.
264 4 _c©2018.
300 _a223 pages :
_bcolour illustrations ;
_c21 cm.
336 _atext
_btxt
_2rdacontent.
336 _astill image
_bsti
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
500 _a"Learn how to code interactive games" -- Cover.
500 _aIncludes index.
521 _aFor upper primary school age.
520 _aDesign and build five interactive computer games, create graphics and code simple artificial intelligence to play against. Covering essential coding concepts, this fun guide is an ideal introduction to Internet programming.
650 0 _aHTML (Document markup language)
_vJuvenile literature.
650 0 _aJavaScript (Computer program language)
_vJuvenile literature.
650 0 _aCoding theory650-
_vJuvenile literature.
650 0 _aComputer programming
_vJuvenile literature.
700 1 _aBeedie, Duncan,
_eillustrator.
945 _i31111072979352
_p$12.06
999 _c19499
_d19499