000 | 01595cam a2200385 i 4500 | ||
---|---|---|---|
001 | 57166924 | ||
003 | AuCNLKIN | ||
005 | 20181011103534.0 | ||
008 | 180925t20182018enka cr 001 0 eng d | ||
019 | _a000063962794 | ||
020 |
_a9781406382495 _qpaperback |
||
040 |
_aSALS _beng _cSALS _erda |
||
082 | 0 | 4 |
_a005.13 _223 |
099 |
_fJ _a005.13 _bWHI |
||
100 | 1 |
_aWhitney, David, _d1984- _eauthor. |
|
245 | 1 | 0 |
_aGet coding 2! : _bbuild five computer games using HTML & Javascript / _cwritten by David Whitney ; illustrations by Duncan Beedie. |
246 | 3 | _aGet coding two. | |
264 | 1 |
_aLondon : _bWalker Books, _c2018. |
|
264 | 4 | _c©2018. | |
300 |
_a223 pages : _bcolour illustrations ; _c21 cm. |
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336 |
_atext _btxt _2rdacontent. |
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336 |
_astill image _bsti _2rdacontent. |
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337 |
_aunmediated _bn _2rdamedia. |
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338 |
_avolume _bnc _2rdacarrier. |
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500 | _a"Learn how to code interactive games" -- Cover. | ||
500 | _aIncludes index. | ||
521 | _aFor upper primary school age. | ||
520 | _aDesign and build five interactive computer games, create graphics and code simple artificial intelligence to play against. Covering essential coding concepts, this fun guide is an ideal introduction to Internet programming. | ||
650 | 0 |
_aHTML (Document markup language) _vJuvenile literature. |
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650 | 0 |
_aJavaScript (Computer program language) _vJuvenile literature. |
|
650 | 0 |
_aCoding theory650- _vJuvenile literature. |
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650 | 0 |
_aComputer programming _vJuvenile literature. |
|
700 | 1 |
_aBeedie, Duncan, _eillustrator. |
|
945 |
_i31111072979352 _p$12.06 |
||
999 |
_c19499 _d19499 |